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Adeptus Titanicus

Posted: 15 May 2018, 21:52
by Jehan
recensione di un giocatore presente all'evento
Adeptus Titanicus

Those of you regular read my ramblings and summaries on the forum will know that I have been keen for this game since the first rumours came out two years ago. What I will say is, from what I saw this weekend, it exceeds my expectations and judging from the constant huge crowds and popularity of the demo. pod, the Specialist Games team have another huge success on their hands – possibly more than Necromunda.



What I will do is firstly go through the rough release schedule of the products before doing a break-down of the game in detail.



Products

Month 1 – Basic rules box containing hardback rulebook; 2x Warlord, Reaver, Warhound and Questoris pattern knight terminals; loads of tokens and basic weapon cards.

- Grand Master edition box: contains everything above plus 2x Warlords, 6x Questoris Knights and 4 (I think) sprues of buildings.

- Warlord Titan

- Warlord Titan terminals

- Questoris Knights in boxes of 3



Month 2 – Reaver titan (boxes of 1)

- Reaver titan terminals



Month 3 – Warhound titan

- Warhound terminals



There are other products due for release such as:

- Maniple sets of terminals for fixed types of titan combinations

- building sets coming in two sizes of boxes for expanding terrain

- resin realm of battle boards

- Cerastus pattern Knights

- Titan-Death (Beta-Garmon) campaign book

- New titan varients

- Weapon cards for Warlords, Reavers and (I presume) Warhounds

- Plastic weapon upgrades for all titan classes for common weapons

- Resin weapon upgrades for rarer weapons (the most requested are the Ursus Claws – ADB has a lot to answer for).

- Decal sheets for the titan legions



The Warhounds have been produced and painted by the FW team but weren`t shown for release as they are outside of the three month preview period as they are due for October. The first month of releases is due for release in August.



The titan sprues have been designed in a certain way and are spread over three sprues.



1. Chassis

2. Armour plates

3. Weapons



What this means is that in the future if different variants of existing titans are released, all the FW team have to do is swop out the appropriate sprue. For example, Siege of Terra Chaos titans will have the spikes, tentacles etc that we associate with Chaos so the standard armour plate sprue can be replaced with a Chaos version. This saves on tooling and product design. Also, currently, only the Warlord has magnet points (we don`t know about the Warhound). The Reaver has ball-joints on its arms so could be magnetised with a bit of work. The poseability of the kits is great and if you look online, you will find many, many photos of the sprues that show you how many parts there are. The kits also include options for Loyalist or Traitor armour plates with plain, Eye of Horus or Titan Legio symbols on them. No two titans need look the same.



The Specialist Games team have also suggested that if the game is successful then we will see an expansion into 40k with Eldar Phantoms and Ork Gargants being included in future expansions but for the moment – the focus is on Heresy. What was clarified many times is that this is a game of titans. The emphaisis is on God-Engines fighting each other as per the original game. There are no plans at all to expand into infantry, vehicles etc as the old Epic as the feeling is that it devalues the role and use of the titans. They have not ruled out a later version of epic as a separate game but there are no plans for the moments.



The plastic products will be supported by GW in the same way as Bloodbowl and Necromunda but will have a limited placement in physical stores just due to the sheer size of the products and the amount of space they will take up in the stores.



The game

The Specialist Team put on a demo-pod explaining the mechanics of the game in detail. This was hugely popular and the event organisers removed all the chairs from another area to ensure there were enough seats – there still wasn`t. This was a flaw I think. Rather than a demo-pod they should of organised this as a seminar supported by demo games in the Studio area. This would of ensured that people could see the game being played and enough people could hear it. The level of interest in this game is huge and probably only getting larger after this weekend.



I`ll begin with some lore and background before moving onto the separate components of the game.



Firstly, they emphasised that unlike the Astartes Legions which are limited to 18 in the Heresy, the Titan Legios are the opposite. There are hundreds of them – many of which do not survive past the Heresy. This means that there is a large emphasis on creating your own Titan Legio and developing your own lore.



The first campaign book will be released this year and focusing on Beta-Garmon (for details of this campaign see my Weekender Summary). This will include more rules for different Titan Legions and Maniple-types. The basic game only comes with Gryphonicus and Warp-Runners. The details on the campaign mechanics and development haven`t yet been released from the Studio team. However, they will detail specifics on each Legio such as campaign banners, colour schemes etc.



The game focused on between 3-5 titans and attending Knight banners and will give 1500-2000 pts and is played on a 4`x4` board but can be expanded depending on number of players etc.



Each titan has a command terminal. This tells you the in-game details for your titan allows you to track the damage etc, that your titan has suffered. For example, it tells you how fast your titan can move, how many turns it takes, how many servitor clades it carries, what do you need for shooting or close combat. It also tells you your armour on different locations of the titan.



In game, you can manipulate your reactor to increase movement or shields but this runs the risk of over-loading the reactor (this is bad) or allowing the machine-spirit to dominate the princeps forcing the titan to act in a certain manner. The general principle is you take damage to the void shields, then armour and then start going critical and explode. Engine kill confirmed!



During the game, you can repair systems. Each titan has a number of servitor clades that each one allows you to roll a single d6. For each system there is a target number to repair a damage or a void shield. If all the shields are dropped, they can only be brought back on a 6+ thus try not to allow your shields to drop.



Knights also have a terminal but this represents a unit (banner) of between 3-5 knights. Each knight can be armed individually and each gives slightly different advantages and disadvantages. Knights cannot go toe-to-toe with a titan but can bring down void shields or finish off a heavily damaged titan. These are you skirmishers and light troops and can access areas of the board that bigger titans can`t. Ignore them at your peril.



The game also includes stratagems and commands. Stratagems give you advantages before the game begins such as outflanking, fortifications etc. If your maniple has lower points than your opponent, then you gain extra stratagems to balance your forces.



Commands are issued at the start of the turn and each titan class has a target number to achieve a command. If the roll is failed, no further commands are issued for the rest of your turn so does include some risks. There are 3 basic commands that don`t need a roll and 6 advanced orders. The box will include command dice so that you can mark the order given on the terminal. Each order gives bonuses and negatives. For example, you could focus on shooting but you can`t move.



Movement and shooting is alternative actions so both players are involved at all points of the game. For me, this makes much more sense as too many GW games have one person (or team) sitting around and letting things happen to them. Alternative activations allow more tactics to take place.



Movement is a key part of the game as weapon arcs are limited and titans are not manoeuvrable. A warlord, for example, can only make a turn for each 4” of movement or two if it overloads its reactor for movement. Smaller titans become faster and more manoeuvrable. Knights are free to move as they wish. Moving backwards is possible but at half-speed. Facing directly dictates the fire arcs of your weapons.



Weapon arcs are two types depending on the weapon and its location on the titan. Carapace tend to be fixed forward which is a straight corridor from the titans base; arm weapons have the typical 90° forward arc. Carapace weapons also include a minimum distance to shoot at as well. The weapon arcs are shown using a template that comes on the titan sprues to limit arguments. What all of this means is that Warlords are very powerful but if smaller titans can close the distance or get round the flanks, then the Warlord can be at a disadvantage as not all the weapons can be brought to focus on the target.



After selecting your target you make your attack rolls. Typically, the more dice you roll, the lower the strength of the weapon. Once any attack rolls are made, then you roll for damage. This is similar to 7th ed. vehicle penetration. You roll a d6, add the weapon strength and compare to the location armour to see the effect. Some hits won`t do anything at, high strength attacks could cause critical damage which is recorded on the template. Weapons also have special rules attached like shield-drain which knocks down void-shields faster, or greater critical damage. Void Shields allow you to make saves for each hit you take, the more shields you have left, the better your void saves. As your shields drop, their save gets worse. There are still templates for weapons like barrage launcher or flamer weapons.



What this means in practice is that the titans (or maniples) need a variety of weapons. You could load out your titan with engine-killers like volcano cannons but you won`t knock down shields quickly. Weapons which can shred shields may not have the strength to penetrate armour. Void Shields also have a minimum range so if you get close enough, the target won`t get its saves for shields. Shooting is alternative activation so selecting order of units is key for success.



Close-combat is a part of the game but the emphasis is on the shooting aspect. The risk of close combat is that it’s very dangerous. If you kill an enemy titan in melee and it goes nuclear then you can kill yourself in the blast.



Creating a maniple is key. The game includes several `model` maniples for you to base your forces on which reflects the narrative of the legio. Each type of maniple gives bonuses for using that type but restricts your choice of titan.



For example, a battleline maniple consists of:

1 Warlord

2 Reaver

2 Warhounds



The minimum maniple size for a battleline maniple is:

1 Warlord

1 Reaver

1 Warhound



Another maniple type (my personal favourite and my planned first build) is a hunting pack consisting off:

1 Reaver

4 Warhounds



Different titan legios may have unique maniples to reflect their fighting styles or units available. These will be detailed in specific campaign books.

The weapon pack cards give extras of different types of weapon beyond the basic game and will include all the plastic planned upgrade sets. These give you enough to field most of your maniple unless you are using multiples of the same class of titans. The weapon cards give you the rules and points for that weapon to place on your titan terminal.



To calculate the cost of the titan you add the base chassis cost to the individual cost of the weapons.



My keen for this game is huge and I can`t wait for its release. I think it will be massively popular and welcomed by the community. There is so much scope for game-play from any scale from narrative to tournament. We know there are new plans for different classes of titan and campaign books. With a possible 40k expansion to add xenos and late Chaos titans there is so much room for expansion and development. Personally, I don`t care that there no vehicles or infantry as I just want to play with God-Engines. I have been waiting a long time for the release of this game and it`s just round the corner – the wait has been worth it.
un sacco di roba ottima. Gestione del reattore, archi di fuoco, armi e ruoli dei mech differenziati, stratagemmi e ordini. Sulla carta, 10+
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comparazione con i modelli di Epic. Considerando che sono TITANI, non mi paiono così fuori scala

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Re: Adeptus Titanicus

Posted: 16 May 2018, 10:03
by Saint of Killers
personalmente lo prendero' anche solo per collezionare i modelli,
poi se il regolamento e' decente molto meglio!

Re: Adeptus Titanicus

Posted: 16 May 2018, 19:09
by Jehan
sulla carta direi che il regolamento non è decente, è ottimo.

Re: Adeptus Titanicus

Posted: 16 May 2018, 21:39
by gianni
Sulla carta. Anche io sono insolitamente attratto da questo gioco. Sarà la scala diversa dal solito e promette un'esperienza diversa dal solito skirmish tra fanti oppure per via del fatto che le regole sembrano articolate al punto giusto...
Speriamo bene. Con Necromunda hanno creato un impianto buono con diverse sbavature, poi rimediate (con 3 supplementi...). Vediamo se faranno un buon lavoro anche qui, il bilanciamento potrebbe essere più facile rispetto ad altri giochi (alla fine tutti usano gli stessi pezzi e li personalizzano con le stesse opzioni).
Rimango alla finesta.

Re: Adeptus Titanicus

Posted: 25 May 2018, 20:36
by Jehan
la cosa f**a di questo AT è che si tratta di scontri a livello mass battle ma con meccaniche da skirmish. Se lo gestiscono bene potrebbe diventare un best of both worlds.

Re: Adeptus Titanicus

Posted: 3 Jun 2018, 20:17
by Jehan
Few notes from the Warhammer twitch stream earlier. They went over much of the stuff from WH Fest but there were a few bits I hadn’t seen already:
- 3-7 titans in a typical force
- Weapon cards are small size, look like FFG mini size to me
- Flip weapon cards over when damaged, rules on back with repair details
- Bonuses for using pre built maniples, maniple boxes give you these
- In the rules pack you get: Rule book, reference sheets, templates, sprue (I assume card) with Counter, objectives and battlefield assets, 21 dice, command terminals for 2 reavers, 2 warlords, 2 war hounds and two for knights, each knight control panel one can control 3-6.
- Reiterated the Grand Master set would be less than £200. Stated that the box is really good value, basically one warlord Titan for free
- Reaver in month 2
- Warhound in month 3

(dal gruppo FB Adeptus Titanicus 2017)

Re: Adeptus Titanicus

Posted: 23 Dec 2018, 21:16
by gianni
Mi ha preso una terribile voglia di iniziare il gioco.

O meglio i modelli dato che non conosco nessuno che ci giochi...

Re: Adeptus Titanicus

Posted: 24 Dec 2018, 13:29
by Saint of Killers
gianni wrote: 23 Dec 2018, 21:16 Mi ha preso una terribile voglia di iniziare il gioco.

O meglio i modelli dato che non conosco nessuno che ci giochi...
infatti, sai che io ero riuscito a prendere quella "grand master" edition scontata e non sono ancora riuscito a giocarci con nessuno? :doh:
certo che il prezzo di sta roba non aiuta proprio

Re: Adeptus Titanicus

Posted: 24 Dec 2018, 17:07
by gianni
Saint of Killers wrote: 24 Dec 2018, 13:29
gianni wrote: 23 Dec 2018, 21:16 Mi ha preso una terribile voglia di iniziare il gioco.

O meglio i modelli dato che non conosco nessuno che ci giochi...
infatti, sai che io ero riuscito a prendere quella "grand master" edition scontata e non sono ancora riuscito a giocarci con nessuno? :doh:
certo che il prezzo di sta roba non aiuta proprio
Verissimo. È anche vero che la Battle Group uscita di recente ti da già un esercito praticamente completo e scontato si trova attorno ai 100 euro. Assolutamente nella media GW.

Re: Adeptus Titanicus

Posted: 28 Dec 2018, 13:17
by Saint of Killers
gianni wrote: 24 Dec 2018, 17:07
Verissimo. È anche vero che la Battle Group uscita di recente ti da già un esercito praticamente completo e scontato si trova attorno ai 100 euro. Assolutamente nella media GW.
e pero' 100 euro per 4 modelli mi sta un po li... posso capire i bundle del 40K (dove hai un tot di fanteria e mezzi) ma sti prezzi di titanicus sono davvero poco digeribili

Re: Adeptus Titanicus

Posted: 28 Dec 2018, 18:17
by gianni
Ok. Sono modelli cmq dal numero altissimo di componenti. E per quanto il numero di pezzi schierato sia esiguo è comunque un esercito e in linea con la spesa media per giocare ai giochi GW.

Ma il prezzo è un problema per tutti dato che il gioco è rimasto molto di nicchia (in Italia credo che i giocatori si continuo sulle dita di 2 mani).

Re: Adeptus Titanicus

Posted: 4 Jan 2019, 9:52
by Jehan
mi tentava per le regole ma alla fine mi è passata la voglia, complice anche il fatto che non sono un grande fan del lore del 40k

mi vedo più a iniziare Cruel Seas o LOTR

Re: Adeptus Titanicus

Posted: 4 Jan 2019, 11:06
by gianni
Jehan wrote: 4 Jan 2019, 9:52 mi vedo più a iniziare (...) LOTR
E allora vai! :rofl:

Scherzi a parte condivido lo scarso interesse per il 40k ma essendo qualcosa di completamente diverso da quello che ho sempre giocato mi sono fatto tentare

Re: Adeptus Titanicus

Posted: 15 Jan 2019, 11:56
by Saint of Killers
mi sono accorto giusto sta mattina che a fine settimana vanno in preordine:
- il libro espansione (di cui non me ne frega una cippa sinceramente)
- il reaver con le armi alternative (meh)
- lo sprue con le nuove armi per il warlord :rock: (mi riservo pero' di vedere il prezzo)

sono abbastanza tentato da prendere lo sprue di cui sopra dato che non mi sembra il massimo menarsi con un tot di titani con lo stesso armamento... tralaltro quest'anno ho trovato un socio interessato a giocare quindi potrei investirci qualche soldo extra

Re: Adeptus Titanicus

Posted: 15 Jan 2019, 12:16
by gianni
Oh era ora che trovassi qualcuno. Mi raccomando magnetizza tutto.

Re: Adeptus Titanicus

Posted: 15 Jan 2019, 12:48
by Saint of Killers
gianni wrote: 15 Jan 2019, 12:16 Mi raccomando magnetizza tutto.
i due warlord li ho gia' magnetizzati (dato che era facilissimo per come hanno studiato le connessioni delle braccia) quindi se prendo lo sprue con le armi nuove non ci metto molto
per il reaver invece me ne sono un po' fregato dato che le braccine sono connesse in modo stupido quindi sarebbe stato troppo lavoro magnetizzarle :cry:

Re: Adeptus Titanicus

Posted: 17 Jan 2019, 11:38
by gianni
Partito con la lettura del regolamento. Vediamo per ora mi aspettavo peggio. Cmq ho trovato un gruppo di giocatori non lontanissimi vediamo che succede...

Re: Adeptus Titanicus

Posted: 19 Jan 2019, 16:15
by Saint of Killers
Saint of Killers wrote: 15 Jan 2019, 11:56
- lo sprue con le nuove armi per il warlord :rock: (mi riservo pero' di vedere il prezzo)
porca pupazza chiedono ben £26 per sto sprue con le armi
con £50 mi compro un titano intero

Re: Adeptus Titanicus

Posted: 29 Jan 2019, 15:34
by Saint of Killers
Alla fine domani dovrei riuscire a fare la prima partita (che emozione) ed in pratica gioco con tutta la roba della grandmaster edition ( o come si chiaMa) piu' un reaver aggiuntivo.

In questi giorni stavo sbirciando cosa c'e' che mi manca e mi sono accorto di un paio di cosine strane, tipo:
- le 5 battleboards in cartoncino costano ben £15
- le carte con i vari armamenti (divise per tipo di titano) una roba tipo £8
- i vari modelli non hanno la battleboard/carte incluse :roll:
- i knights con la lancina non sono descritti nelle battleboards iniziali (incluse nella grandmaster edition) ma vanno comprate a parte :|

in pratica se volessi giocare con 3 warlords (come il myrmidon battle group) dovrei sganciare ben £50 per il titano aggiuntivo e £15 per le battleboards (che non si possono comprare singolarmente)

io mi chiedo perche' vogliono rendere cosi' difficile iniziare a giocare a sta roba

Re: Adeptus Titanicus

Posted: 29 Jan 2019, 15:53
by Baldovino I
Saint of Killers wrote: 29 Jan 2019, 15:34 Alla fine domani dovrei riuscire a fare la prima partita (che emozione) ed in pratica gioco con tutta la roba della grandmaster edition ( o come si chiava) piu' un reaver aggiuntivo.
Questa te la sei cercata... quasi quasi ti banno... :rofl: :rofl: :rofl: