vi copioincollo questo post in diretta da pescara, ma non è dato sapere quale sia la fonte
si, "la fantasia" è una risposta valida
metto in spoiler che è lungo
WHAT IS WARHAMMER: THE OLD WORLD?
Warning: long post.
Hey guys. I’ve seen a lot of “what ifs” and discussion and comparison of Warhammer: The Old World, but also a lot of incorrect rumours, too.
So I thought I’d put a post here with a list of confirmed information and then speculation. I’m lucky enough to know a couple of people who are involved with GW and also spoken to the design team, who have shared some tidbits, though they can’t say too much. However, they’ve also hinted (said “read between the lines”) at a lot for me and I thought I’d share that here.
Firstly – the bad news for all Oldhammer players. The Old World is not a new Warhammer Fantasy Battles. It is not going to be like 6th, 7th or 8th. It is certainly not going to be 9th. For those of you who are imagining a return to Warhammer Fantasy battles, sorry guys, its not going to happen how you imagine it. (I play WFB too)
The evidence for this is fairly simple and has either been confirmed or officially released:
1. GW had major issues with the fanbase’s spending. Whether you agree or disagree doesn’t matter. Fact is, most of the fans had big armies and weren’t spending money. The buy in for Fantasy battles was huge. So you didn’t really have new blood coming in as younger players weren’t bothered or couldn’t afford it, or their parents wouldn’t, and most older players had armies they’d spent years on and weren’t investing time or money in new releases.
2. Plot holes. They’d spent decades building very traditional fantasy lore but it meant there was no real reason for High Elves to fight Tomb Kings, for example. Yes there are stories for it. But why would Teclis, who is in-canon over in place X, be fighting in place Y? In 40k they had the warp to explain that. For AoS they purposely created Realm Gates so any character, from any faction, could reasonably fight another.
3. Derivative IP. For those who aren’t interested in business, you must understand GW is business first, game second. They want to create a good product as good product = profits. However, things like Dwarves, Elves, old Empire, you can’t copyright those. So anyone could take their works and do what they want with it really. That’s why they changed all of these to be far more unqiue and original in AoS – Elves became Aelves. Copyrighted. Dwarves became Karadron overlords. Copyrighted. Etc. It’s the same reason “Space Marines” are being left behind for “Primaris” marines for 40k and “Imperial Guard” (again, derivative term) is now “Astra Miliatarum”. This IP allows them to market new games, tv series, action figures, the works, without fear of being sued by others and also protecting their own IP from being copied. It means they can sell merch without another company selling competing gear. Also, this is why all of their original creations such as Skaven, Witch Elves, Fyreslayers etc. all miraculously “survived” the End Times while the standard dwarves got killed off.
4. There is already a Warhammer Fantasy Battles game. It’s called, Warhammer Fantasy Battles. GW are not going to make another game when there already is a game for that system
5. Money. Warhammer Fantasy Battles was a rank and file game. However, you may have noticed that AoS’s scale has increased more to 32mm and with a HUGE focus on BIG minis (see what I did there?). GW’s profit margin on the bigger kits is much larger than the smaller rank and file. That’s why every faction gets big monsters, big terrain and so on. Warhammer Fantasy has 25mm small dudes. AoS, 40K has 32mm chaos warriors and marines and mounted heroes and now the new giants and knights etc. The kits are bigger, because profits are better.
6. Rules. Warhammer Fantasy Rules had become very complex and deep. The fact is there isn’t a demand for this type of game now. GW are focused on creating skirmish games that can be played in 30-60mins, or larger games that are 1-2 hours. Not 4+. This is why Warcry, Aos, 40K all had rules released the way they did. It’s hard to sell a game when the rules alone cost £40, then buy a £30 codex. The desire people have for guessing ranges, complex movement – you aren’t going to get it this. GW is NOT looking backward.
Ultimately GW doesn’t believe it can win back the older players and as such will not waste months and a lot of money trying. Blood Bowl showed this with some of the fanbase reaction its release, with many players simply using their older teams and not buying new minis, or, reacting negatively to rules changes. That is why support for that game has slowed, drastically. GW fears the same reaction for any WFB releases and so isn’t going to do them. Period. (On the flip side, Necromunda has done good and both the game and miniatures received well, but that is partially believed to be the conversion potentials for Kill Team and 40k, but this means players will likely buy 1-2 gangs and then use them for multiple games systems which GW are fine with as it means a purchase of a £20 gang may lead to much more in terms of rules, future gangs, and add ons. Business savvy. This is explained below)
All in all you can see why GW is bringing back the “lore” of the Old World in games like Vermintide, Warhammer: Total War etc. but not the game. By creating “The Old World” they can use the popularity of the video games to bring in new players, similar to how Blood Bowl had a huge swell in players after the video games came out. But it will not be Warhammer Fantasy Battles.
So what IS the Old World?
Here’s what is know.
1. It is set in the time of the 3 Emperor’s civil war.
2. There will be a focus on strong, unique IP (so yes, some lore changes)
3. Square bases.
From the above and speaking to my friends, here is known:
-GW are focusing a lot of time and money on making unique IP. You may have seen the “Ice Queen of Kislev” recently spoken about with the artwork shown. This is new and unique IP. This means they can protect it.
-The human factions of the Empire will all be explored in greater detail with each faction getting its own unique selling and gameplay facets. Humans will be the focus, with different regions getting unique rules and units.
-It will be what Horus Hersey 30k is to 40k.
What is rumoured and can be “read between the lines”
-It will almost certainly be only Empire (at least to start).
-There will be whole new minis range and not compatible with Warhammer Fantasy. (NOTE: I’m also unsure what this means, whether scale or something else?)
What is unknown
-Scale and size. Smaller 10-15mm has been discussed to allow for massed rank-and-file battles with tons of units per box. Also allows for siege towers and similar pieces on a table, with the potential of terrain being sold also. However GW makes bigger profit on bigger kits, and their priority is always the best miniatures with the most detail possible, which goes against smaller scales, so this is truly unknown at this time by anyone outside development.
-The other argument for smaller scale is there is no similar game system of this size. Only epic exists, but that hasn’t been supported for over a decade, and there is no competitor’s fantasy version.
-The argument for larger scale is the same as Necromunda above, in that 32mm allows for cross-system conversion with AoS and Warcry.
-Release date. Much depends on what happens after Covid-19 now, but its still minimum 18-36 months away with deadlines movable.
I hope this helps explain some things. I'm looking forward to seeing what happens, but beyond the above, everything else is unconfirmed rumours at best and nonsense at worst.
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