http://unpluggedgames.co.uk/features/bl ... eneration/
e' basato su un intervista a Priestley quindi potrebbe essere un po' di parte, cmq le cose interessanti sono:
a proposito del bg del 40K
Uno dei motivi percui hanno tagliato le linee di specialist games:“Bryan’s idea of Chaos was very much derived from [science fiction and fantasy author] Michael Moorcock,” he said. “I always thought it was a little too close for comfort, it looked like we were just copying.
“But I’d always had this sense of Chaos existing as described in Paradise Lost. I’d tried to bring elements of that into the background and gradually change it from a description of demons into a kind of force out of which came realities, a kind of literal primal chaos.
“Unless you’ve read Paradise Lost you don’t get it. The whole Horus Heresy is just a parody of the fall of Lucifer as described by Milton.”
The whole Imperium might be running on superstition. There’s no guarantee that the Emperor is anything other than a corpse with a residual mental ability to direct spacecraft.
“It’s got some parallels with religious beliefs and principles, and I think a lot of that got missed and overwritten.”
Sul fatto che il successo di LoTR e' stata una maledizione/benedizione:The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.
(...)
The studio, the creative part of Games Workshop, had always been kept apart from the sales part of it. One thing Bryan said was that if the sales people got to be in charge of the studio, it would destroy the studio, and that’s exactly what happened.
perche' rick ha lasciato aziendaFor a number of years the game sold well, riding the immense popularity of the film series. But when the hype surrounding the films died down, interest in the tabletop game declined as well.
“But the reason it became a problem for Games Workshop was that the sales divisions, which had been given a huge degree of autonomy and political power, suddenly found they had hugely overblown organisations. They had the staff, but none of them could actually sell anything – they were used to people just coming in and buying stuff. So the success of the Lord of the Rings ended up being a failure in the company’s eyes because they lost control of it, which always pissed me off.”
“The role I had in the studio was with staff working on game development and design, and they’d pretty much decided that game development and design wasn’t of any interest to them. The current attitude in Games Workshop is that they’re not a games company, it’s that they’re a model company selling collectibles. That’s something I find wholly self-deceiving and couldn’t possibly agree with.”